Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room
Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room
Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room
Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room
Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room
Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room

Sherlock's Challenge Digital Escape Room-Team Building 360° Escape Room

Regular price $8.00 Save $-8.00
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No physical product will be shipping You will receive a digital download.

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Build classroom community and team-building skills with this digital escape room
activity!
⭐ Playing this fully immersive 360° Sherlock Holmes digital escape room will help students learn to work together and add to positive classroom culture! ⭐ Engaging and fun this interactive, immersive digital escape has students complete 6 challenges. With no printing, copying, or cutting and a full teacher guide with answers, this Sherlock's Challenge digital activity is ready to use! ⭐

Once in the escape, students will click the red start button. This is a video that takes students through the setup of the escape and gives the students instructions on how to play. There are six clues/locks inside plus extras!

Here's what's inside:
  • CLUE #1: Examine Evidence: Students will click on various points of interest in a set of papers left on Sherlock's desk. From the information, they gather they will come to a conclusion as to a famous case Sherlock is currently working on. A hint will appear after approximately 20 seconds.
  • CLUE #2: Footprint Evidence: Students will match 6 suspect shoe prints with the culprit’s shoe print writing down the letter of each suspect in order as they go. The answer is those letters in order.
  • CLUE #3: Decode Cipher: Students will watch a demonstration video inside the clue that shows them how to decode a Vigenere cipher then solve one to get the answer to this lock.
  • CLUE#4: Deductive Reasoning: Students will solve three deductive reasoning problems with multiple-choice options. They can click until they get the answer correct. When all three are answered correctly the answer to the clue will appear.
  • CLUE #5: Think Like Sherlock: Students will watch a demonstration video inside the clue that shows them how to use a map and coordinates. They will find the five locations on the map and will note the coordinates for each location. The answer is the coordinates in order.
  • CLUE #6: Solve a Riddle: Students will solve the riddle: I don't have eyes, but once I did see. Once I had thoughts, but now I'm dry and empty. (HINT: Keeping the riddle in mind go back into the escape and click on the object) Once in the escape, they should find the skull, which is the answer to the riddle. When they click on the skull an animated answer will open.
  • Digital notes sheet and reflections questions about how the escape fostered team-building is included.
  • You will need to open both the PDF and the Easel Activity to access the link to the escape/instructions, and the digital notes sheet in Easel.
Hidden Icons/Extras:
  • "The Numbers Game" Icebreaker Activity
  • Danish National Orchestra playing Sherlock Suite
  • Sherlock Word Search
  • Maze Chase game
  • A special video message from Sherlock

Why teach it?
  • It's a perfect way to set up a positive classroom culture and environment
  • It reinforces logic and reasoning skills
  • Teaches students about deductive reasoning and evidence collecting
  • It promotes team building, cooperative learning, and deductive reasoning
  • Perfect as a Team Building Escape.
Digital Escape Room Tip for Teachers: Check your school's website filter before beginning the escape room. You will need access to:
  • Genial.ly
  • Thinglink
  • YouTube
  • Wordwall


Before purchasing, please check to make sure you and your students will be able to use these sites by clicking on the test website link above. It is your responsibility to make sure the links will work before purchasing. Feedback left for technical issues does not reflect the function of this escape room.


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©2020 A Space to Create. All rights reserved. Environment background created by Sabrina Wingren. You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer or sell any part of this escape room.