⭐IT'S HARD TO IMAGINE A GRIMM FAIRY TALE WITHOUT AN ADVENTURE OR ENCHANTED FOREST. ⭐ This fully immersive 360° Grimm Digital Escape conjures up enchanted forests, villains,and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using clues that practice reading, listening, sequencing, comparisons, logic,and other important skills!
⭐A perfect introduction to The Brothers Grimm, fairy tales,or illustration.⭐ Playing this fully immersive 360° Grimm Adventure digital escape room will teach students about The Brothers Grimm, their stories, and illustrator Arthur Rackham! Engaging and fun this interactive, immersive digital escape has students complete 5 challenges. With no printing, copying, or cutting and a full teacher guide with answers, this Brothers Grimm digital activity is ready to use!
You will need to open both the PDF and the Easel Activity to access the link to the escape/instructions, and the digital notes sheet in Easel.
Once in the escape, students will click thered start button.This animated slide show takes students through the setup of the escape and gives the students instructions on how to play. There are five clues, plus extras.
Here's what's inside:
CLUE #1: THE OLD WOMAN IN THE WOOD:
Read -Animated slide show of the story
CLUE -Drag & Drop Sequence Story Events
Extra -Play Game: Fiction/Non-Fiction Genre Sort
CLUE #2: THE BROTHERS GRIMM
Watch1-minute biography video
Read- Short biography
CLUE -Interactive Grimm Challenge: Quiz
CLUE #3: THE FROG PRINCE VS. THE PRINCESS & THE FROG (Compare & Contrast)
Read -The Princess & The Frog story by Disney
Read- The Frog Prince by The Brothers Grimm
CLUE -Drag & Drop characteristics of Princesses inVENN Diagram
CLUE #4: LISTEN TO RAPUNZEL
Listen -8-minute recording of the story
CLUE -Click & Drag Hopscoth Cipher
Extra- Fairy Tale Elements Whack-a-Mole
CLUE #5: ARTHUR RACKHAM
Read- Short biography
Look- At illustrations for the Brothers Grimm Stories
CLUE -Image Cipher using Illustration of Hansel & Gretel
Figurative Language Sort
Why teach it?
It's a perfect way to introduce figurative language, genres, fairy tale elements
Great in combination with any unit on The Brothers Grimm or Grimm's Fairy Tales
It reinforces logic and reasoning skills
It promotes cooperative learning and deductive reasoning
Perfect for both the English Language Arts or Visual Arts classroom
Digital Escape Room Tip for Teachers: Check your school's website filter before beginning the escape room. You will need access to:
Before purchasing, please check to make sure you and your students will be able to use these sites by clicking on the test website link above. It is your responsibility to make sure the links will work before purchasing.Feedback left for technical issues does not reflect the function of this escape room.
Stories included in this escape room by Brothers Grimm are in the public domain in the United States: Jacob and Wilhelm Grimm (1812) Household and Chiildren’sTales.
Illustrations included in this escape room by Arthur Rackham are in the public domain in the United States because they were published before January 1, 1926. The illustrator died in 1939, so works by this illustrator are also in the public domain in countries and areas where the copyright term is the author’s life plus 70 years or less.
You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer or sell any part of this escape room.