A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room
A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room

A Grimm Adventure Escape Room - A Brothers Grimm Digital 360 Escape Room

Regular price $8.00 Save $-8.00
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No physical product will be shipping You will receive a digital download.

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⭐IT'S HARD TO IMAGINE A GRIMM FAIRY TALE WITHOUT AN ADVENTURE OR ENCHANTED FOREST. ⭐ This fully immersive 360° Grimm Digital Escape conjures up enchanted forests, villains, and happily-ever-afters. ⭐ Young teen students are invited to escape this Grimm Adventure using clues that practice reading, listening, sequencing, comparisons, logic, and other important skills!

A perfect introduction to The Brothers Grimm, fairy tales, or illustration. ⭐ Playing this fully immersive 360° Grimm Adventure digital escape room will teach students about The Brothers Grimm, their stories, and illustrator Arthur Rackham! Engaging and fun this interactive, immersive digital escape has students complete 5 challenges. With no printing, copying, or cutting and a full teacher guide with answers, this Brothers Grimm digital activity is ready to use!

You will need to open both the PDF and the Easel Activity to access the link to the escape/instructions, and the digital notes sheet in Easel.

Once in the escape, students will click the red start button. This animated slide show takes students through the setup of the escape and gives the students instructions on how to play. There are five clues, plus extras.

Here's what's inside:

  • CLUE #1: THE OLD WOMAN IN THE WOOD:
    • Read - Animated slide show of the story
    • CLUE - Drag & Drop Sequence Story Events
    • Extra - Play Game: Fiction/Non-Fiction Genre Sort 
  • CLUE #2: THE BROTHERS GRIMM
    • Watch 1-minute biography video
    • Read - Short biography
    • CLUE - Interactive Grimm Challenge: Quiz 
  • CLUE #3: THE FROG PRINCE VS. THE PRINCESS & THE FROG
    (Compare & Contrast)
    • Read - The Princess & The Frog story by Disney
    • Read - The Frog Prince by The Brothers Grimm
    • CLUE - Drag & Drop characteristics of Princesses in VENN Diagram
  • CLUE #4: LISTEN TO RAPUNZEL
    • Listen - 8-minute recording of the story
    • CLUE - Click & Drag Hopscoth Cipher
    • Extra - Fairy Tale Elements Whack-a-Mole
  • CLUE #5: ARTHUR RACKHAM
    • Read - Short biography
    • Look - At illustrations for the Brothers Grimm Stories
    • CLUE - Image Cipher using Illustration of Hansel & Gretel

Extra:

  • Figurative Language Sort

 Why teach it?

  • It's a perfect way to introduce figurative language, genres, fairy tale elements
  • Great in combination with any unit on The Brothers Grimm or Grimm's Fairy Tales
  • It reinforces logic and reasoning skills
  • It promotes cooperative learning and deductive reasoning
  • Perfect for both the English Language Arts or Visual Arts classroom


Digital Escape Room Tip for Teachers:
Check your school's website filter before beginning the escape room. You will need access to:

  • Genial.ly
  • Thinglink
  • YouTube
  • Wordwall

CLICK HERE to test that Thinglink, and other commonly used websites in my digital escapes work on your school computers.

Before purchasing, please check to make sure you and your students will be able to use these sites by clicking on the test website link above. It is your responsibility to make sure the links will work before purchasing. Feedback left for technical issues does not reflect the function of this escape room.

©2020 A Space to Create. All rights reserved. Environment background created by Sabrina Wingren. Background created by Sabrina Wingren, 2021 using a compilation of illustrations licensed through Freepik and Adobe Stock images. All rights reserved.

Stories included in this escape room by Brothers Grimm are in the public domain in the United States: Jacob and Wilhelm Grimm (1812) Household and Chiildren’sTales.

Illustrations included in this escape room by Arthur Rackham are in the public domain in the United States because they were published before January 1, 1926. The illustrator died in 1939, so works by this illustrator are also in the public domain in countries and areas where the copyright term is the author’s life plus 70 years or less.

You may not modify, copy, distribute, transmit, display, reproduce, publish, license, create derivative works from, transfer or sell any part of this escape room.